The Copy Conundrum
A downloadable game
Dive into The Clone Conundrum, a first-person narrative-driven walking sim that skewers the gaming industry with dry wit and fourth-wall-breaking sarcasm. Guided by a jaded narrator - you’ll wander through a satirical gauntlet of gaming’s most overdone tropes, from battle royale lobbies to soulslike fog walls, crafting nightmares, and manipulative emotional platformers.
Awaken in a blank white room and embark on a journey through five absurdly familiar rooms, each poking fun at a different genre. Wait out a battle royale with frozen T-posing mannequins, sidestep a brooding knight in a soulslike corridor, punch trees in a crafting system hellscape, and confront your own reflection in a meta-finale that questions the very idea of originality. Every step drips with biting commentary on gaming trends, player habits, and the industry’s obsession with chasing the next big thing.
With a sharp script, minimalist visuals, and a tone that’s equal parts clever and cynical The Clone Conundrum is a 2-3 hour experience for anyone who loves games enough to laugh at their flaws. No guns, no loot boxes, no NFTs—just pure, unfiltered satire.
“Congratulations! You’re a Passive Legend. Now go punch a tree.”
Available now. Don’t expect a sequel. We’re too busy making a roguelike deck-builder with farming mechanics.
Download
Install instructions
extract zip file and double click exe
Comments
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review: 10/10 – A Masterclass in Meta Mayhem
This game isn’t just a walking simulator — it’s a full-body eye-roll aimed directly at the heart of the gaming industry, and it lands with deadly precision. You stroll through a slickly rendered wasteland of corporate nonsense, guided by a narrator who sounds like they’re two cups of coffee and one NDA away from quitting. Every line drips with dry wit and disdain for focus-tested design and monetization creep, and somehow, it's all hilarious and emotionally resonant.
The fourth wall isn’t just broken — it’s pulverized, swept up, and sold back to you as DLC. And yet, beneath the sarcasm and self-awareness, there’s something startlingly sincere about the whole experience. It’s a love letter written in snark, addressed to players who’ve seen too many skill trees and not enough soul.
If you've ever rage-quit a tutorial or questioned why every game needs crafting, this one's for you.
Thank you for the glowing 10/10 review! I'm thrilled you caught the vibe we were going for — a chaotic, sarcastic jab at the gaming industry's quirks, wrapped in a love letter to players who crave something real. Your words about the narrator's coffee-fueled edge and the pulverized fourth wall made me laugh — spot on! We're honored to resonate with folks who've rolled their eyes at one too many skill trees. Thanks for seeing the soul in our snark!
Wow, a reply to my review? I didn't realize this game came with DLC in the form of developer validation. Consider my ego successfully microtransactioned.
But seriously—your narrative had me questioning whether I was playing a game, critiquing a game, or being critiqued by the game. I laughed, I walked, I questioned my Steam library. That fourth wall wasn’t just broken; it was meticulously disassembled, labeled "immersive experience," and sold back to me as pre-order bonus content.
Appreciate the kind words. Looking forward to whatever genre-defying, self-immolating masterpiece you conjure up next. Just make sure to include at least one deeply passive-aggressive collectible.
Haha, you caught us slipping in that "developer validation" DLC — no refund on the ego boost, though! I'm stoked you felt the narrative's mind-bending tug-of-war; we definitely aimed to blur the line between player, critic, and existential Steam library auditor. Your take on the fourth wall being disassembled and repackaged as a pre-order bonus? Chef's kiss. We're already scheming the next genre-defying chaos, and I promise at least one collectible that'll passive-aggressively judge your completionist tendencies. Thanks for the love and the laughs!